RESEARCH

Role Playing studies how simulated worlds can be built, entered, and changed — by people and by machines alike. Most systems that work with 3D worlds today reach them indirectly: through a rendered image, or by operating a person's software one action at a time. Our research starts from the opposite premise — that a machine should be able to read a three-dimensional world directly, understand how it behaves, and change it by command. The programs below are the parts of that premise we are actively working on.

Active programs

Direction

These questions converge on one capability: a system capable of authoring, manipulating, and understanding a world from an embodied entity within it or from an omniscient view outside it. The same substrate serves a crisis-response rehearsed before it occurs, a machine tested before it ships, and a story role-played rather than filmed. The long-term work is to make that system real, and good enough that the difference between those uses is a matter of intent rather than of technology.